Dec 30, 2011, 02:19 AM // 02:19 | #21 |
Jungle Guide
Join Date: Sep 2007
Location: 55?? 57' 0" N / 3?? 12' 0" W
Profession: N/Me
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Take henchmen, at least take one healer. The game is hard if you try and solo shortly after the training areas. My very first toon was a warrior, I'll always remember standing for ages to regen health outside Ascalon thinking "This is boring" after each kill/fight (pre-henchy), doh!
Last edited by Zebideedee; Dec 30, 2011 at 12:08 PM // 12:08.. |
Dec 30, 2011, 09:41 AM // 09:41 | #22 | |
Krytan Explorer
Join Date: Mar 2010
Location: NL
Profession: E/N
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Quote:
With a Healer i meant an Hero or Henchman that provides healing or protection or a combination. And they can be a Monk, Ritualist or Paragon (or Necro/Rt !) As for the 3 part. When i started playing GW i had often enough that 2 healer/protector Hechman/Heroes were not enough to prevent deaths or party wipes. I then started to use 3, the fights take a little longer but deaths and party wipes happened much less. Until ofcourse i was able to make better hero builds. New(er) players will NOT immediatly have the best builds, best heroes, best weapons and best runes and insigs. So yes, if new(er) players find they die or party wipe to much while using only 2 healing/protection Henchmen/Heroes, i advise to use 3 ! Last edited by dagrdagaz; Dec 30, 2011 at 10:05 AM // 10:05.. |
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Dec 31, 2011, 12:28 AM // 00:28 | #23 |
Ascalonian Squire
Join Date: Feb 2006
Location: Australia
Profession: Mo/Me
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I have to disagree with having 3 healers under any circumstances. I understand the logic if your party is wiping regularly but improved strategy IMHO is the key and doesn't require the best weapons, builds or upgrades.
"Know Your Enemy" I think is key and anyone can get this knowledge from wiki, even the inexperienced. Basically target healers first, then the big damage doers. As an example, some NPCs have good res skills and need to be interrupted or killed. Some put down nasty wells that can make your team ineffective. Others may be minion masters and we've all seen (particularly in dungeons) how the enemy don't even need bodies to make minions (not an even playing field ArenaNet!). These are skills that can be developed early. Also clever placement of your hero healers and don't allow them to fight and draw attention to themselves helps markedly. |
Dec 31, 2011, 05:05 AM // 05:05 | #24 |
Jungle Guide
Join Date: Nov 2007
Profession: R/
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Not to be an arse, but if you are a new player, and you're unlocking the skills one-by-one for your heroes, just don't. Bite the bullet and buy (from the ingame store at the character selection screen) the skill unlock pack which unlocks all the skills for both your pvp characters and (most importantly) your heroes. Yeah, it's more money to spend, but it's totally worth it, even on alt accounts. In a very real sense, this game is buildwars, in as much as that, at any given level in PVE, the better group build will win. So always have at least one healer.
Also, if you have EoTN, you'd be best advised to go there asap, since all EoTN heroes are level 20. Check GWPVX (literally google that, or add .com) for cookie cutter builds, especially for heroes, but a key element of ROFLstomping GW is synergy between individual builds in the team, which doesn't really come across in a lot of GWPVX builds and can be hard for beginners (it took me long enough to figure it out...). |
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